So, for the last 2 months my mind has been on this game. It has been a long and difficult road, but it is finally done. I’m very proud of Agent X.
It is an algebra game, so that may put people off from the beginning. So, I don’t mention “algebra” anywhere in the description. It is not a game for little kids.
But ever since I was a kid myself, I liked to write stories. I like spy and detective stories mostly. And I really love the cliche pulp fiction that you find in so many paperbacks. With Agent X, to a very small degree, I was able to write a story. I love the comic book sections of the game more than anything else.
I was able to write some cool dialogue and a script of how I wanted it to look. I gave it to a very talented artist in Spain (his name is Francisco Maldonado and I am now a big fan) and he drew it better than I could have imagined. My development team in India coded it well for both iPhone and Android. The only problems I really had was with animated sprites– this went through 3 different designers and ended up costing me too much money (and a lot of lost sleep). But in the end, I’m happy with the result.
It is live on Google Play and coming soon to iTunes.